Indoor Maps for Vision Accessibility

Designing the indoor navigation experience for severely low vision and blind people in Hong Kong

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Prelude

In November 2021, Mapxus embarked on an exploratory proof of concept as a part of the Hong Kong Development Bureau’s smart city initiatives to solve existing mobility challenges for people with vision impairment, which comprised 2.7% of the city’s population.

While previous research studies have indicated the ubiquity of the city’s marginalization of people with disabilities, the team had set out on a mission — to bridge the gap with Mapxuss’ indoor map and positioning capabilities, between people with vision impairment and independence of getting around in indoor spaces.

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Scope-setting with research

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The process of figuring out the focus of problem discovery involved asking many questions to narrow the scope. Our primary objective was to improve vision-impaired users’ indoor navigation experience. Yet, with a limited understanding of the community’s existing indoor experience and hurdles, the team facilitated a round of user interviews with 10 participants from 5 reputable associations. All participants experienced various levels of vision impairment, which allowed a more comprehensive understanding of the problem space.

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While interviewing participants allowed the team to efficiently elicit rich and in-depth qualitative insights on a vision-impaired user’s average day of journey research and planning, as well as travel preferences, we learned that —

💡 Vision-impaired users were reliant on their hearing abilities, the sensibility of smell and touch to understand their immediate environments;
💡 Like how tactile paths were built to illuminate designated routes, they relied on building a memory palace of mental maps, based on their past experience in memorizing checkpoints to help them gauge their journey progress;
💡 When traveling to a destination, especially alone, they were always used to heading out several hours ahead. It was always more important to ensure a safe, predictable journey rather than a speedy one;
💡 While outdoor environments provided ample auditory and sensory cues in designated walkable areas, such as the sounds of cars on the road and tactile paths, vision-impaired users were less comfortable getting around in indoor environments as there were fewer cues to understand their surroundings and walkable paths.

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Problem prioritization

The extensive qualitative findings about our users allowed the team to acquire a deeper understanding of the community, as well as existing mobility challenges for people with vision impairment. The challenges were similar — such as the difficulty to locate a restroom at a mall, or facilities designed for accessibility that felt exclusive. However, we also learned that behaviors and interaction with a device drastically differed between users with mild vision impairment vs. severe low vision. Users with mild vision impairment had prominent usage of existing navigation services — with accessibility features such as font size adaptability and zoom-in, whereas low vision users were heavily reliant on the screen reader feature — sound was the only method for them to consume content or interact with.

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With that in mind, we took a step back to review our user insights and product analysis of similar products, which suggested that the most popularized navigation applications focused on 1. outdoor scenarios; and 2. product inclusivity for diverse groups, without directly addressing specific needs of low vision users.

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We decided to prioritize solving existing challenges for users with severe low or no vision — to build an indoor navigation experience that was not only usable, but intuitive to use.

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Product direction

Given consideration in serving our primary users — people with severe or full vision impairment, we identified four design principles that defined the product direction as well as user interaction.

  1. Audio-first, map second — A focus in designing the experience of sound
  2. Empower with contextual richness — Map out the spatial relationship between nearby places
  3. Provide digestible cues when requested by users — Instead of spoon-feeding ongoing location updates throughout the journey
  4. Design for vision accessibility — Gestures and shortcuts catered for screen reader capability, as well as vision communication adhered to WCAG

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Features

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The team conducted a total of 3 rounds of usability tests to validate the overall product usability, interaction, as well as technical limitations in certain environments. Several iterative cycles later, primary features of the app were defined:

  • Audio buttons: Located in the bottom navigation bar — and are accessible throughout the app experience, audio buttons serve the purpose of always enabling users to learn about their current and nearby locations in real-time. During navigation, users can also learn their current stage of journey on demand
  • Browse by category: When located inside a venue, users can browse points-of-interest by primary categories, such as facilities, restaurants, and shops
  • Keyword search: Alongside browse by category, users can also find a specific location by keyword search when located inside a venue
  • Route summary: An overview of a point-of-interest includes a route summary, which illustrates the suggested route from a user’s current location
  • Indoor-to-indoor navigation: A guided real-time navigation journey with specific turn-by-turn instructions of directions, distance, as well as floor level transitions, with an average positioning accuracy of 3 to 5 metres
  • Outdoor route overview: While current GPS capabilities may not completely support an accurate navigation experience in outdoor environments, an outdoor route overview is presented to users for when the journey involves a full or partial outdoor journey

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What’s next: continuous iteration

As the project came to a close, we identified further research and iteration opportunities to explore into similar contexts — such as public transportation, education, and public facilities. We considered future scenarios in how our product may support an end-to-end journey during various commute methods, and continue to empower mobility independence for the vision-impaired community in Hong Kong and beyond.

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